That’s fun, but almost all of the netrunner’s abilities and programs boil down to their Interface stat versus a difficulty value. While the netrunner is running Banhammer to defeat Black ICE, the rest of the party can be holding off the guards. Now, netrunning is something you have to do up close, wirelessly but within six meters of an access point, and it plays out in real time. The loser can back down or fight on, but will take a -3 on every roll.Īs for netrunning, it was always a pain in Cyberpunk 2020 because, though it took seconds from the hacker’s perspective, it took ages at the table, and could be done from the couch before a mission even started. Characters add their Reputation and Cool scores to the roll of a d10, and whoever wins intimidates the other. These rules combine fiddliness and abstraction, so I’m not sure they’ll please people who want cinematic, narrative fights or those who want to know the diameter of exit wounds in millimetres.Ī nice addition is the rule for what happens before a fight, called the Facedown. Cyberpunk Red calls its combat rules Thursday Night Throwdown, and explains that there will be a fuller version to come in the core rulebook. Those rules were called Friday Night Firefight. It was a game that preached style over substance and yet had rules for fighting designed so that over time they would statistically resemble the results of the FBI’s Uniform Crime Reports. She's incredible mathĬyberpunk 2020 had an elegant central mechanic, but incongruously complicated rules for combat. It’s not a nice place to live, but an exciting place for games. One section of Night City has been abandoned by the police and become a combat zone, where gangs like the cybered-up Iron Sights and neo-fascist Red Chrome Legion rule. It may contain some daft jokes and satire, but it’s still a dystopia.
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It’s got a sense of humour even as it bills this as a ‘dark future’, but that was true of Cyberpunk 2020 as well, with its clown gangs and red-and-black glowing holozones denoting which areas of the street were no-parking zones in the event of a Free Fire Emergency because vehicles there could legally be used as barricades by police or corporate units. Segotari sells interactive braindance games with names like Elflines Online, there’s a world currency, and posergangs biosculpt themselves to look like characters from The Brady Bunch and The Wizard of Oz. It’s a setting where designer drugs are legal and people wear armoured jackets down the street, unions don’t exist and corporations make employees sign lifetime contracts. Though there are hints of what’s to come, the focus is on describing the world in ‘the Time of the Red’ so you can run your own games there. The world’s most advanced AIs have all taken the opportunity to flee to a secure ‘Ghost World’ on a system in the abandoned ruins of Hong Kong run by a ghost in the machine named Alt Cunningham, which sounds like something the videogame could well follow up on. Jacking directly into cyberspace can cook your brain, so people rely on lower-tech solutions, airgapped local networks and a CitiNet that’s geographically restricted and only slightly more advanced than the modern web. The internet’s broken too, thanks to future wars being fought online as wells as in meatspace. Nomad packs, road warriors from the hellscape between cities, have been recruited to help with the reclamation-presumably if you can drive an armoured battletruck you can handle bulldozers.
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Yet this version of the city is being rebuilt after a war-its skyline full of cranes and its radioactive corporate zone only visited by desperate scavs. Night City as portrayed here is the same place we’ve seen in footage of Cyberpunk 2077, with districts such as beachfront Pacifica and details like the elite paramedics of Trauma Team very much in evidence.